
SWAT: Target Liberty was in development for approximately 1.5 years, and shipped to retail stores on October 16, 2007.
I worked on all aspects of gameplay, including AI, UI, effects, and audio. I especially had a key role in UI,
architecting and implementing the majority of the UI system.
SWAT treaded a fine line between tactics and action, and I believe the end result was a quality combination
of both genres.
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